One of the things I particularly enjoy as a game designer is the process of creation and the evolution of an idea.
Since I had the idea for Ruse in 2019, the game has undergone several transformations. To balance specific mechanics, I iterated and made numerous modifications to simplify the flow and duration of a game.
After a quick look through my archives, I found seven major versions of Ruse. Here’s a summary of its development stages:
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