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Ruse - Rules Known Errors

List of Known Errors

Rulebook

In the box (Components section page 3)

Page 3 – Component count errors:

Destiny Tiles:
– Base game: 7
– Firefox mini-expansion: 2

Instincts Tiles: 9

Turn Order Tiles:
– Base game: 5
– Firefox mini-expansion: 2

Ruse Tiles: 6

Objective Tiles: 8

Territory Track Tiles: 13

Page 6 – Étape 8 : Ruse Tiles:
During the first round, each player draws and places one Ruse tile on their personal board.

Page 14 – Round Marker – A.
Draw and place a Ruse tile on your personal board, then gain 2 growth points (GP) or 1 resource of your choice.

Page 15 – #2 Title: Collection Phase – Every Turn

Page 20 – To develop your kits’ instincts (typo: “inctincts”)

Page 23 Camp: At the end of the round, all players in this territory gain 2 GP

Page 25

Bear: All players ending the round in this territory gain 1 resource of their choice

Storm: Daytime movement in this territory is reduced by 1 until the end of the round

Star: +1 movement. Not discarded at the end of the round. The star is kept.

Page 26 – Personal Objective Cards:
– #5 / #6 : Icon – Advance kit on growth track – lateral movement on the board

Page 27 – Catch-up mechanism: Orange space

Firefox Mini-expansion

Firefox Tile: 15

5th Player 

Firefox Tile (5th Player): 2

Insert Sheet

Player inserts should hold 3 coloured kit dice and 2 additional black kit dice.

Territory Marker: 4

Missing indicators for:
– Village Track Tiles
– Territory Tracks Tiles
– Firefox Tiles